Third Law Interactive Unveils Features of KISS Psycho Circus: The Nightmare Child From: Matt Burton / TSI Communications Worldwide Gathering of Developers to Release Intense First-Person Shooter for PC and Dreamcast this Summer Dallas, TX, June 27, 2000 - What do you get when you mix the creativity of Third Law Interactive with the immensely popular rock group KISS, and the genius of Todd McFarlane? A gaming experience so intense that players' kabuki make-up will be running from the sweat. Third Law Interactive today unveiled more features in its upcoming first-person action-shooter KISS Psycho Circus: The Nightmare Child which will thrill PC and Dreamcast gamers with its fierce action, fantastic creatures and rockin' soundtrack. KISS Psycho Circus: The Nightmare Child will be published by developer-driven computer and video game publisher Gathering of Developers and distributed by Take Two Interactive's Jack of All Games. The game will be available for the PC in July, and the Dreamcast version, which is being developed by Tremor Entertainment, will be released in early September. "This is the darker side of KISS," said Will Loconto, Audio Designer from Third Law Interactive. "Although KISS aficionados are going to love it, the game was designed with all players in mind so you don't have to be a fan to get caught up in the non-stop action, great visuals, classic music and twisted storyline." Storyline/Gameplay Based on the rich world created by Todd McFarlane in his best-selling KISS Psycho Circus comic books, the game is set in a demonic world of mystery and horror. Player's battle hideous freaks-of-nature spawned by the conception of the Nightmare Child, an evil being whose arrival has perverted the fabric of .reality. Gamers begin as mortals and progressively acquire the powers of The Elder, a supernatural being with the power and ability to destroy the Nightmare Child and save the universe from doom. The Elder, embodied by four alter egos, each based on the KISS characters (the Demon - Gene Simmons, the Starbearer - Paul Stanley, the Beast King - Peter Criss, and the Celestial - Ace Frehley), together prevent the unraveling the universe. Each KISS character represents a different type of game experience, with unique locations, realm bosses, challenges, weapons and powers. Players will blast their way water, earth, air, fire and nightmare realms by employing a variety of innovative weapons. The Engine Utilizing a specially enhanced version of the LithTech engine, KISS Psycho Circus' nightmarish environments come alive with realistic character and object motions and interactive music and sound effects. Using "Horde" technology, the game supports up to 50 creatures on the screen at once, the largest number of creatures on the screen at one time in a first person game. The integration of Microsoft's DirectMusic allows Third Law Interactive to interactively change the music inside of the game so the intensity matches the action on the screen. Tremor Entertainment is developing the Sega Dreamcast version, using a Tremor modified custom version of the Lithtech engine, and features new gameplay modes such as split-screen mode for multi-player games. The online, multi-player deathmatch mode will use the new Sega.com network. "Many of the people that saw KISS Psycho Circus: The Nightmare Child at E3 were blown away by the game's action and the multitude of creatures and weapons. They were happy to see an intense 3D first-person shooter instead of some lame, KISS knock-off game," said Mike Wilson, CEO of the Gathering of Developers. "Third Law has done an awesome job developing a title that has great potential to be a huge hit with KISS fans, hard-core gamers, and action game fans" KISS Psycho Circus: The Nightmare Child features include: About Third Law Interactive Third Law Interactive is a computer game development company founded in December 1998. Based in Dallas, TX, Third Law is currently developing the 3D action PC game KISS Psycho Circus: The Nightmare Child. Third Law Interactive is the first outside developer to work with developer-driven computer and video game publisher Gathering of Developers. Additional company information can be found at www.thirdlaw.com. About Gathering of Developers Founded in Dallas, TX in January 1998, Gathering of Developers is a developer-driven computer and video game publishing company, and a wholly owned subsidiary of Take-Two Interactive Software, Inc. The company?s mission is to be the worldwide leader in the development and delivery of commercially successful computer game software designed for a range of platforms. The company's pioneering partners are industry leaders and proven hit makers 3D Realms, Epic Games, PopTop Software, Ritual Entertainment, Terminal Reality Inc and Edge of Reality. For more information visit Gathering of Developers Web site at http://www.godgames.com.
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